Following the bankruptcy of THQ, the publisher’s catalog was acquired like value meals by various companies. Koch Media grabbed Saints Row, Crytek took Homefront and Ubisoft snapped South Park. A license though that was more difficult than others to find a buyr was Darksiders, the saga that began in 2010 with the journey of War, one of the four Horsemen of the Apocalypse. Darksiders 2 came out in 2012, following a more open world adventure where players embodied this time Death, the agile and tortured anti-hero in search of a way to resurrect humanity and wash away the blame of his brother War. He is now back in a reworked version of the game on this current generation of console, but is it worth the buy?
With a new direction based on the exploration and loot, this second chapter of Darksiders plays heavily to the theme of an adult version of Legend of Zelda, with RPG and Hack’n Slash elements. However, printing a tarnished script and a few technical problem, it is ultimately Nordic Games which acquired the license in 2013 and entrusted to the care of elders in Vigil (grouped under the banner of a new studio, Gunfire Games) with the task of resurrecting the franchise with not one new episode Darksiders, but a revised edition of its second episode with an awesome pun in its title called Darksiders 2: Deathinitive Edition on consoles and PCs at latter time. Enhanced graphics, balanced gameplay slightly, reworked loot system, all sprinkled with every available DLC is on the menu.
First feature of Darksiders 2: Deathinitive Edition, one that be obvious to everyone and which could motivate some to take part of the adventure once again, is the reworked graphic engine to better match the technical specifications of current consoles. Darksiders 2 suffered when it was released of graphical rendering not necessarily at the height of its artistic ambitions. If the work of Vigil in terms of atmosphere was welcomed, rendering the game was subdued with missing textures delicacy, little detailed soil and sometimes not shallow environments. This has now been reworked in this edition with a nice facelift of most of its textures, with native 1080p. Do not expect, however, a monumental slap in the face compared to the original version of the game, as the most notable improvement lies in a reshuffle of shadow and light effects in the environment, which at first glance, will seem probably darker than the original. This is because the global lighting of the title has been reworked to achieve a more contrasted render, with more pronounced shadows and less dull looks.
In comparison to the PC version of the title, textures do not seem to make a great leap forward. If in general appearance the title is obviously richer in set pieces and lighting effects, texture resolution are still thinner than the PC version. This edition is therefore Deathinitive in comparison to the previous PlayStation 3 and Xbox 360 versions than the PC version on this particular point. Especially since its framerate is still limited to 30fps, a regrettable thing since current consoles are quite capable of displaying a game of this caliber at a higher refresh rate, as it was proven in Capcom’s DmC: Definitive Edition. Framerate falls are also still noticeable when there’s explosions of effects on screen.
Beyond these technical adjustments, the environment is enriched with new visual details. They take the form of a denser vegetation, slightly more detailed decorations or modeling reworked on many enemies whose armor have changed in looks discretely of course. The textures of Death and most NPCs gained sharpness, including their weapons and armor. In terms of levels, such as dungeons and other dark places to explore, didn’t receive any significant change in design; We do not speak here of remastered version of the game, Darksiders 2 Deathinitive Edition remains fairly close to the original version, but it works with subtle changes to erase some of the shortcomings and game killing bugs that would annoy players.
Also in subtlety, Darksiders 2 rethinks and corrects some difficulty spikes with multiple adjustments in key fights. I noticed here and there that some enemies have been removed or replaced by others and that some creatures have somewhat changed their AI pattern of attack to allow larger windows of attacks for player. This helps establish a new difficulty mode which will not leave room for the slightest mistake in combat. Good slash Hack’n oriented loot, Darksiders 2 offered for the first time the possibility of picking up a bunch of equipment ranging from primary and secondary weapon with different pieces of armor to equip and especially to boost the destructive potential of Death. The loot had the tendency to become a bit intrusive in the original game, with collection of poor quality equipment a bit too frequent, forced to sell to earn gold. Darksiders 2: Deathinitive Edition fixed that by increasing the frequency of drops that are more useful items. Similarly, rare loot and named objects fall at higher frequency from creatures worthy of the name as the bosses, a way to reward the investment and skill of the player.
The Interface, menu, map and competence panel haven’t changed, not even the game camera, still capricious to targets lock mode. To end thing on a good note, all of the DLC packs (included in the pre-order bonus by various dealers) are all within the game. Content that casually adds a whole lot of hours of adventure (between 20 to 30 hours). If some do not introduce more than just weapons and armor in the game, others such asArgul’s Tomb or The Abyssal Forge add additional content with new dungeons and enemies to fight and expand the experience. Singled out for its expensive paid DLC, this version places all players on equal terms, and everyone will have all available content for the game since its release in a greatly priced edition set at $30.
Darksiders 2: Deathinitive Edition was reviewed using an Palpitation 4 downloadable copy of the game provided by Nordic Games’ PR Agency EvolvePR. This version of the game is also available on Xbox One. We don’t discuss review scores with publishers or developers prior to the review being published
• New lighting effects
• Embellished details
• 1080p sharper textures on NPCs, weapons and armor
• Redefined loot drops.
• Combined with all bonus and paid DLC
• Greatly priced for a re-release
• Limited to 30 fps
• Framerate drop issues still present
• Textures are sometimes less detailed than the original PC version
• Camera still too jitery during combat