Review: Trivial Pursuit Live!
After Risk and Monopoly Family Fun Pack (which I reviewed previously), Ubisoft topped all of them with one of my favorite board game: Trivial Pursuit Live! Is it becoming more natural to find traditional board games on game consoles? At the same time, is it less natural to play board games on a console when we have the actual box on the shelf just waiting to be opened? This is probably the essential questions that I’ll open up in this review.
After about thirty minutes in Trivial Pursuit Live!, i’m already fund of the digital version, as this virtual adaptation has the good taste to not mimic the game board. The fundamentals are the same as the original Trivial Pursuit: answer questions properly, divided into six categories, to gather 6 wedges for the win.
For the rest of the game, everything is different, and that’s good! Locally or online, the 4 players parties compete (offline missing players are replaced by AI characters with adjustable difficulty) in 3 or 5 rounds game. You have the right to a series of questions in traditional categories, but in different forms: multiple choice, bag all the answers on the screen, or even some questions which rely on answer faster than the opponent. At the end, the wedges are earned based on a total of points, and the winner is the one who collects the first 6 wedges.
The result is very dynamic despite a rather long latency between questions (especially online), and particularly varied. The questions in each category are numerous (I have never had the same question 2 times during my 8 playthrough sessions) and are of the traditional game level. That is to say, it is not intended to a younger audience that may not have necessary knowledge to know the answers.
Like the board game, Trivial Pursuit Live! is more of a game for adults, or at least curious genius teens. Sadly, you should note that the questions are not localized per regions, even if they are translated, do not expect to have on history questions based on Britain and France. On the contrary, they concern overall general culture, mainly American one as we have seen too much in other quiz games.
Thankfully, this version cleverly avoids the trap of literal adaptation of a board game. Thus, it has avatars, unlockable achievements, animations, music, and an annoying TV style presenter which reminds me a bit of the ditched Xbox 360 1 against 100 or PlayStation Buzz game. The whole game is pleasing to the eye while remaining sober and gives a festive atmosphere to what is basically a set of quizzes.
The radius of regrets, however, we can emphasize that it is too bad the video game medium is not more exploited. Questions could have involved more imagery (there are a few, but very rare), or even been based on animation or music. This would have brought additional variety and given another dimension to the game. While regrettable, this does not prevent it giving you the same Trivial Pursuit fun.
Trivial Pursuit Live! was reviewed using an Xbox One digital code of the game provided by Ubisoft. The game is also available on Xbox 360, PlayStation 4 and PlayStation 3 via their respective online stores. We don’t discuss review scores with publishers or developers prior to the review being published.
• A non-literal adaptation
• Questions are really varied in form and substance
• Dynamic and solid on the graphic front
• Latencies between questions online
• Does not exploit enough audiovisual elements
• Really annoying presenter