Review: Teenage Mutant Ninja Turtles: Mutants in Manhattan
The four turtles are back at your service, this time under the leadership of PlatinumGames. Good news for the many fans of of these tortoised ninjas, as the game is styled into the same way Transformers: Devastation (reviewed back in October 2015) was done with a cel-shadding engine and famous cuts from the comics, cartoons and the two movies. Unfortunately, I believe that the Japanese Studio team is currently overwhelmed by Scalebound, while the students were working on Star Fox Zero, and smaller titles like The Legend of Korra and now Teenage Mutant Ninja Turtles: Mutants in Manhattan. Is the studio’s heavy work load affecting their current release plans? Well, it looks like it.
In Manhattan, Shredder and the Krang armies want to invade earth to end humanity. To face them, you will have to embody the legendary quartet helped by Master Splinter and April O’Neil throughout their adventure. While the story of Teenage Mutant Ninja Turtles: Mutants In Manhattan is “basic”, and even for regulars of the universe of the Ninja Turtles, it will not shock you to see a rhino with a gun and other key scenes from the comics and cartoons.
As for the graphics, I had a heart for the game the same way I did for Transformers: Devastation. You are immersed in a Comic-style universe, with colors and contours set in sharp black. You should know that this game was inspired by the drawing boards of Kevin Eastman and Peter Laird, also known as the creators of the Ninja Turtles.
For each mission in the game, you can choose one of the four mighty turtles. Once this choice is made, your only option with the other 3 will be to give them orders, such as “go for it” or “follow me”, which sometimes doesn’t really work the way you want it. But at least, once the mission is finish, you earn XP that can be used to evolve your turtle skills in three criteria.
Ninjutsu is where you can improve and increase the strength of your different attacks (there are 4 in total). Then the “charms” section add the possibility of choosing a capacity, such an improvement in your life bar recovery speed. Finally the “emblems” section, which is just a sort of medal system that proves that you finish a mission. After testing the 4 ninja turtles, I prefer to play with Raphael, because his attacks are really good and inflict plenty of damage. What made me smile with this character is his way of running, which makes me think like playing Naruto, with arms back, head bowed forward straight into enemies.
You’ll have to use your nimble fingers to perform different combos to destroy the enemy and win XP. Gameplay wise, the controls are quite extensive but the “meaning” of each key is clear. The casual players can play with confidence, and there is nothing complicated in this game! Indeed without even upping the difficulty, the turtles can overcome this entire challenge in less than 6 hours. Considering its full retail price, that’s a bit of a letdown.
If you want completely finish Teenage Mutant Ninja Turtles Mutants In Manhattan at 100%, you will have to go back and play missions with different tasks set as well as higher difficulty level, but it can get boring very quickly. There is a multiplayer mode that I have no will to test considering it kept on searching for more than 15 minutes for random strangers in matchmaking. Maybe there’s a fun part in it, but I highly doubt it.
Teenage Mutant Ninja Turtles: Mutants in Manhattan was reviewed using an Xbox One downloadable code of the game provided by Activision. The game is also available on PlayStation 4 and PC. We don’t discuss review scores with publishers or developers prior to the review being published.
• An effective system of progression
• Variety of the New Game +
• Poorly designed and recycled levels
• Three to four hours to finish on easy
• Rather bland story