Review: Tastee: Lethal Tactics
Before getting into the game, I read an article describing Lethal Tactics as a game with a goofy title but a serious punch. I believe that sums it up. This is firstly a curious turn based strategy game in which both teams act at once, forcing you to predict the movements of your enemy. Strategy game fanatic? Then I am sure your sold!
The geniuses behind this game are the same developers that gave you Age of Empire II, Age of Mythology & Rise of Nations. Skybox Labs Games, have been constantly adding content to this game since its early access resulting in a beautiful package of 30 individual missions in 10 different maps. They also went all the way to add an online feature where you can test your tactics against other friends online. By now you are probably wondering what the game is all about.
In a nut shell, TASTEE: Lethal Tactics allows you to operate a small unit of mercenaries in extreme missions in order to eradicate cartel members. You start by hiring your team and take on objectives others refused to do. Your squad is based out of a ramshackle fast-food joint called TASTEE and is sent out to eliminate foes, steal money and generally destroy everything in their path. I must add here that the logo is brilliant, at first you do not notice it but look really well and you see 2 guns on the side, pretty attractive for a fast food joint. Reminded me of the mercenary hub in the latest Deadpool movie. One thing to notice is that the 30 missions are fundamental both to unlock all the assassins recruited, but also to gain experience before the real challenge, ONLINE death trap.
Jumping into the mechanics, we find ourselves in a very unique gameplay. On every turn, you get the freedom to choose the actions of every mercenary in your roster. You can either make them run to new positions, strategically placing them in key areas, hide behind barrels while waiting for the enemy to attack … the options are endless. The twist is that the enemy team is planning their attacks at the same time which could end up in a total massacre on either side. At the end of each turn, you will eventually find out whether you took the right decision and base your next move on that. Just to give you an example of what could potentially unfold, at one point you might have an enemy facing you, you will decide to blow his head off but keep in mind that while you’re planning, so is he. So by the time you press play, you may not be the fastest to pull the trigger. This is in my opinion the coolest thing this game bring forth. Finding out where our enemies are going, what will be the next action was a lot of fun. And to do so, all you have as a clue is the last place you saw him standing. It is all about anticipation with the intention to destroy.
It is very important to remember that you have several phases before hitting the PLAY button. You start off with the planning phase, then you move into the testing phase where you create a small simulation based on your tactics to see the possible outcome, eventually you can move to the amend phase and then you hit PLAY. Note that at this stage, there are no rewind or undo buttons leaving you with little room for improvisation. Learning to play with this planning phase is the key to victory.
In the campaign mode, you can sometimes abuse the tactics and wait in corridors or hide behind barrels until the enemy shows up, but be careful if you go down that path because the AI is constantly learning. Online however it is a complete different environment. Aggressiveness is the name of the game here with a lot of patience since you will not be able to move until both sides have finished planning. Having said that, I feel like I have to give the online play more justice. The developers have gone all in with the multiplayer feature. Each match puts your squad against another squad and the rounds tend to become chaotic. If you are able to take out few members of each other’s teams then the remainder of the game will turn into a deadly game of cat and mouse. With every engagement, you will start thinking more carefully and planning as if your life depended on it. What I really enjoy is the asynchronous mode, similar to Civilization. You can plan your next moves for the next round and go do something else while your enemy finishes. You can actually exit the game entirely, go sleep and wait for the email notification that will let you know when it is your turn. Once your back in, it will show you how things played out.
The characters are also unique in their own way. The developers leave you with 4 different classes to choose from; a Gunman, a Shotgunner, a Sniper and my favorite a Bomber. Every character has his unique abilities and traits. The distances they can move to, the speed, the versatility …etc. For instance, the gunman is perhaps the most versatile and fastest of the four, the shotgunner is lethal at short distances in the same way as the sniper is lethal from long range. The bomber, although somewhat slower than the rest, can bring forth the apocalypse from almost anywhere. The skills are also diverse, you have your extra damage, gain speed, endurance, detection of hidden enemies … Bring those 2 together is the key between winning or losing a battle.
Tastee: Lethal Tactics is one of those games you love playing despite the low quality graphics and visuals. Unfortunately, the graphics do not break away from all Clichés and do not give you anything fresh. That can be said about the sound as well. The game suffers from very limited textures and the camera options are limited as everything is in bird eye view.
Tastee: Lethal Tactics was reviewed using a PC downloadable early access code of the game provided by Skybox Labs. The review was done on a PC running a Windows 10 Home, Intel Core i7-6700HQ processor set at 2.60 GHz, 4 GB NVIDIA GeForce GTX 960M and 16GB of DDR3 Ram. We don’t discuss review scores with publishers or developers prior to the review being published.
Tactical mechanics and options
Good square of units and special abilities
Great game Concept
Graphics are a bit normal
Sound quality is bland