Review: Red Game Without a Great Name
Let’s get one thing straight. I’m not going to type out ‘Red Game without a Great Name’ everytime, so we’re just going to refer to this game as ‘Red Game’ from here on out. That’s partially because my fingers still ache from playing the thing. I’m sorry if the devs are married to that name, it’s just going to take too much of my time and yours.
Going into Red Game, I quickly realized that it was initially a mobile game. In the game, you control a little mechanical bird, and you swipe to teleport the bird away from obstacles. This made me a little hesitant at first, considering the fact that it seemed like the mechanic was designed for a touch screen rather than a mouse. However, I got used to it and it wasn’t too much trouble. I would say there were only a handful of times when I felt that it would have been smoother to have a touch screen instead of a mouse, but I got past that.
Now, Red Game stretches across 60 levels and it does a great job of progressing through them. New mechanics are introduced roughly every 5-10 levels, and the game becomes more and more layered. These mechanics include pipes that change your direction, switches that turn off traps, temporary invincibility and collectibles that make sections of the map temporarily destructible. The game does a great job of explaining the mechanics, and eventually it mixes them all to create nice, challenging little levels with a mix of challenges. You basically find yourself scanning the level for the safe places without any spikes or crushers, and you end up quickly zipping back and forth.
Red Game’s blood-red background (which does change) seems to convey the fact that it won’t be an easy game, and that’s pretty accurate. This is one of those games you’d go for if you wanted something tough. However, I think the game has a nice little compromise between hardcore and casual. In each level, there are three collectible gears. In order to collect the gears, you need to expose yourself to risks, like teleporting into a corner of the level that’s filled with spikes. So, if you want a straightforward playthrough without too much hair-pulling, you can just make it to the end. If you want to challenge yourself a bit more, you can push yourself to 100% it and collect everything.
On the whole, the game has around an hour and a half worth of content if you want to tick all the boxes. This seems about right, considering it’s a mobile game, and it’s priced very reasonably at $5 on Steam. It was a clever, engaging little title for me and as a nice little bonus it has a colorful, steampunky aesthetic and catchy swing music in the background.
Red Game Without a Great Name was reviewed using an PC downloadable copy of the game provided by iFun4all. The game was tested on a PC running Windows 7 Pro, with a 4GB NVIDIA Geforce GTX 970 fitted on a 4th Generation Intel i7 4790 3.6Ghz CPU and topped with 8GB of RAM. The game is also available on iOS. We don’t discuss review scores with publishers or developers prior to the review being published
• Difficulty curve is reasonable
• Soundtrack is catchy and smooth
• Handful of different mechanics
• New mechanics are introduced and integrated smoothly
• Kind of short overall
• Controls would probably work better on mobile
• Some sections can be frustrating
• Only one game mode