After the success of the original Overcooked, Ghost Town Games studios joined hands with Team 17 to bring us the sequel to their iconic cooking game. While the original wasn’t perfect, its couch co-op gameplay turned it into one hell of a party game, and Overcooked 2 was set to continue the great work by fixing some of its predecessor’s faults and adding a bit more spices. Is this new dish enough to satisfy both fans and newcomers?
Like the prequel, Overcooked 2’s storyline is still a silly one, but that’s not what really matters. The script is just a pretext to immerse ourselves in the diabolical gameplay mechanics of a series of different kitchens to master to hopefully get rid of a curse in the kingdom. That bad omen is the work of the Onion King as he read the Necronomicon, and awakens a horde of hungry Living Bread (I assume you get the pun). And so begins your journey to master the recipes of each world and try to satisfy the hunger of these abominations.
The principle of Overcooked 2 remains unchanged, whether you are playing alone or together with friends to up to 4 players, which is preparing and serving a variety of dishes inspired by real-life recipes from around the world. The recipe book seems to have been expanded, with flavors specific to different countries ranging from sushi, pasta, hamburgers, pizzas, burritos and much more. Even if you can play alone by switching from one cook to another with the simple press of a button, the title is like its predecessor, hoping you would play it with someone, testing your teamwork, coordination and your sense of organization.
This sense of reliance on someone else is especially critical in this opus, since chaos is never far in the kitchen, whether it is in an air balloon up in the sky, in a school of magic or on a strange planet, you will have to adapt to the different obstacles and organize as best as possible to deliver the meals. Kitchen obstacles are also crazier, including fire hazards, floor collapsing, floating work surfaces and many more original hurdles to deal with. The environments are more twisted than ever and will require you trying it at least twice – or more – to finish perfectly, or understanding the added mechanics and arrangements of each kitchen. The scoring objective is like the previous Overcooked, with each levels having 3 different grades, depending on the points obtained at the end of the allotted time.
Those who have already played at Overcooked will especially wonder what this sequel offers other than changes that are obvious like a different story, more chefs to play as. Because while the two games are technically identical, the differences will be mainly in terms of gameplay. With a total of 6 worlds to discover in the adventure, it is a tiny more than the first opus which counted only 28 individual levels in comparison to thirty for this one. There are also hidden levels to unlock, tasks given by Kevin the dog (King Onion’s faithful companion), which are a little more difficult than the normal stages.
Another key point that was added in the game, which many were waiting for is the online mode on top of the already fun local coop. You can play cooperatively or duel with friends on your friend list on most consoles, including the Nintendo Switch which you has the extra feature of using Ad Hoc multiplayer lobbies. It was an ingredient that was missing in the first game and thankfully developers were able to add for those of you who couldn’t be bothered with having a crowd at home.
Overcooked 2 was reviewed using a Nintendo Switch digital download code of the game provided by Team 17. The game is also available on Xbox One, PlayStation 4 and PC via digital store releases. We don’t discuss review scores with publishers or developers prior to the review being published (click here for more information about our review policy)
• Levels that evolve
• Online and offline co-op mode
• As always, great visual direction
• A bit over the top in terms of visuals (too many colors)
• Might feel more like Overcooked 1.5
• Music gets on my nerve, but that might just be me