Ever since their Kickstarter success story, Skybound Entertainment have been on a roll. Their strategies to introduce games and take them to the next level was always ahead of the curve. When they decided to partner with Free Range Games on Labyrinth, I was able to foresee nothing but positive vibes for the future of this game. For those who do not know, Skybound was the company that was founded by The Walking Dead creator Robert Kirkman & David Alpert. Yes I know sounds exciting right? But no this game doesn’t have Rick and his gang battling flesh eating Zombies … although you never know you might be able to see a zombie or 2 in the future.
Moving on to the game, if this is the first time you hear of Labyrinth, then you’re missing out. This is one of the few games out there that mixes both CCG and RPG together. Yes, now fans of both genres can enjoy this game. You can roleplay while collecting cards woohooo!
There is a lot to talk about here so I will start off by explaining what this game is all about. Labyrinth takes place in this unique vast universe with Hylea being at the core. Your journey starts in a city called Starfall. This once upon time peaceful and rich city is now in a turmoil due to the breakdown of age-old pacts and alliances. The first settlers have used their power to push out rivals while newcomers are still trying to find themselves new territory to conquer. Every player in this game must battle for survival in the city tunnels, alleys and halls. This is where you come in, you play one of many heroes and choose the role of either the adventurer or the Dungeon Master. Yes, you heard me right, other than the CCG and RPG this is also a “Dungeons and Dragons” game.
The PVP aspect of this game is extremely rich. You must assemble card deck to attack dungeons, raid for loot but also to customize your own dungeon by placing bosses, monsters and traps. The RPG comes into play during battle. Every player will have their turn to attack, defend or heal their characters. All of this is portrayed in a beautiful 3D render of this world. The battle system uses asynchronous combat which allows you to take strategic decision without any time constraints. This is great because even if you are offline, players can still attack your dungeon and your traps and deck work alone.
In this two-fold RPG adventure, you gather your party and go on the hunt for loot and eventually use that loot to build your dungeons. I find it extremely interesting and I believe that increases the replay value. The developer is promising more cultures and factions each with their own Heroes & powers. This brings me to the unique feature of Labyrinth; The card collectible experience. No other game has brought cards to life as much as Labyrinth did. They are not just static cards with numbers. Each of them represents creatures, effects, Heroes all in this 3D world bringing tabletop adventures to a whole new level while staying true to RPG.
Labyrinth was reviewed using a PC downloadable early access code of the game provided by Free Range Game. You can support them by visiting Labyrinth’s store page on Steam. The review was done on a PC running a Windows 10 Home, Intel Core i7-6700HQ processor set at 2.60 GHz, 4 GB NVIDIA GeForce GTX 960M and 16GB of DDR3 Ram. We don’t discuss review scores with publishers or developers prior to the review being published.
• Unique CCG and RPG collaboration
• Replay value is insane; you can never run out of things to do
• Infinite PVP & PVE value.
• Matchmaking is better than other card games.
• The story is interesting and I am interested in seeing where it goes
• Asynchronous technology is a great add on
• Beautifully designed
• Lack of variety of playable heroes and cards
• Graphic needs optimization
• Certain things are repetitive and can do without
• Soundtrack can be much better