Review: Jojo’s Bizarre Adventure: Eyes of Heaven
These last six months, Namco Bandai literally made our wallets bleed with their Anime-licensed games. After the very good Naruto Ultimate Ninja Storm 4 and satisfactory One Piece: Burning Blood, it was the turn of the Jojo’s Bizarre Adventure series to have its new episode named Eyes Of Heaven, exclusively for the PlayStation 3 and PlayStation 4.
Although Hirohiko Haraki’s story isn’t as known in the West in comparison to Naruto, in Japan, Jojo’s Bizarre Adventure is consider to be almost more popular than the classic Dragon Ball Z and Saint Seiya. Namco Bandai and CyberConnect2 could not miss the opportunity to honor this franchise, and after Jojo’s Bizzare Adventures: All Star Battle that was pretty well received by fans, the developers went back to work?
In general, the change of direction that the license decided to take with its gameplay instead of what worked in the previous games is a shame. Scratching their traditional blend of Naruto Ultimate Ninja Storm fights with Street Fighter 1v1 2D environments, CyberConnect2 decided to create something else, and turn the fight into a 2v2 with a sort of Musou stages (like Dynasty Warriors large fighting areas).
The fights is in pairs with gameplay almost modeled on J-Star Victory Vs, and your character has a combo that is triggered by hammering square buttons and ending with a special attack, a hit with the triangle button, a trigger to enhance it, which provides an opening to other special attacks and much more… It kind of reminded me of the simplicity but also the complexity of One Piece: Burning Blood fighting mechanics, but the difference is good luck finding a tutorial (there’s one, but it’s three small pages with drawings and barely a thing explained).
There might be a valid reason why the fighting stages are that big and it’s because you can use the scenery to your advantage and set traps. But sadly, after couple of matches, you realize that they are just more in the way then helping you, and the only really exciting gameplay wise was to trigger a Super attacks combined with your ally’s power, and discovering so many animation based on a roster of over 50 characters. Fans of the series will be jumping in their seat every time they see one.
If there is indeed a strong point in this game then it is the story mode, especially for fans of the anime. Jojo’s Bizarre Adventure: Eyes of Heaven begins right at the end of the Stardust Crusader story arc in the novels, with the fight between Jotaro Kujo and the iconic Dio. The game is beautifully staged and makes sure that all of the generations of Jojo fans have something for them, with side-quests to add more of a side-story element as well as add to the lifespan of the game. This story mode also features a character development system, which you can level up your characters to unlock their different special attacks.
Graphically the game holds up to the previous Jojo’s Bizarre Adventure style which is sadly a bit cheap in comparison to the heavily detailed Naruto games, but I don’t think that’s the main objective of the game. So once the story mode is done, players are left with a barely any extra modes with sadly no traditional same-screen versus mode, a simple online versus mode, and the game can quickly become boring because the characters are pretty all the same in terms of fighting style and are insanely unbalanced in terms of power level.
Jojo’s Bizarre Adventure: Eyes of Heaven was reviewed using an PlayStation 4 downloadable code of the game provided by Namco Bandai. The game is also available on PlayStation 3. We don’t discuss review scores with publishers or developers prior to the review being published.
• The story mode especially for fans of the Anima
• Visually faithful to the anime style.
• Original Japanese voices with subtitles.
• Over 110 alternative costumes to unlock through the game
• Rather generic gameplay
• No tutorial.
• No local multiplayer mode
• Disastrous net code for online
• Lack of extra content after story mode