I have been writing reviews for almost 2 years now and the journey has been great. You get to play doctor with a video game and analyze every frame of that title with the sole objective of getting a final diagnosis that you are content with. Sometimes, however, the diagnosis is not a pleasant one and I am afraid the same goes for Fall Of Light: Darkest Edition.
I started playing video games in 1993 and I must admit if I am to choose my worst 5, Fall Of Light: Darkest Edition is on that list. I hate writing negative reviews and I hope you will understand why I chose this game as the worst game I have ever played.
Runehead’s Fall Of Light: Darkest Edition is an action RPG inspired by games such as Dark Souls, bloodborne and these extremely challenging games. Our hero here is a warrior called Nyx who must guide his daughter Aether on a quest to find the last fragment of sunlight. The journey is obviously difficult, and you constantly go through a sequence of life and death with your warrior.
The idea and concept behind Runehead are genuine however the execution falls short due to the lack or more importantly the failure of creating the essential key elements that would make an escort game great. The objective is simple. Nyx needs to lead his daughter to the end of the map. Having said that, Nyx has no emotional connection in the game with Aether and her presence is unjustified. She is a useful as a bush in a map. Whether she dies, or lives makes no difference as you can resurrect her by just clicking on her. For an escort mission, this makes no sense. Isn’t the purpose to keep the escorted alive?
Fall Of Light: Darkest Edition has no depth and the experience is linear with no sense of exploration nor achievement. To add to all of this, the combat system is so simple. Nyx has two types of attacks, light and heavy and the unlockable attacks are useless as they do not add anything to the overall combat system. There is an apparent lag in the game and 90 of 100 times you are not sure if you are successfully hitting the enemy or vice versa. The repetitive motion is also a horrible factor. I managed to find myself skipping a whole section and moving on to the next level by simply running around my enemies in a circle. Luckily to finish, you need to face a boss, but the latter is a boring as his minions.
One would be able to set aside the core mechanics of Fall Of Light: Darkest Edition and focus on the artistic direction, however, I am not sure if focusing on a non-existing asset is worth it. There are no artistic cues nor enough ideas to fill this poorly designed environment and the cinematics or the lack of them are just boring.
Honestly, I do not know if there is a single positive thing to say about this game other than the fact that Runeheads might have had the right ambition, however, I do not recommend anyone to buy Fall Of Light: Darkest Edition.
Fall Of Light: Darkest Edition was reviewed using a Nintendo Switch digital download code of the game provided by Digerati. The game is also available on PlayStation 4 and PC via digital store releases. We don’t discuss review scores with publishers or developers prior to the review being published (click here for more information about our review policy).
• The mood is there in some instances
• Looks better on TV mode
• Really bad on the visual front
• A mess on the technical front with lots of framerate falls
• Rigid animations and effects
• Weird AI enemies