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Review: Dead Rising Triple Pack

by onSeptember 22, 2016
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After revisiting one of the best of Capcom’s zombie saga, Resident Evil 4 Remastered in glorious HD and 60 fps, It’s time for another licence to get the remaster facelift, one that is more on the goofy side than the scary one: Dead Rising. Celebrating its 10th year anniversary, after the first launch released on Xbox 360 back in 2006, the series has continued on numerous platforms including the PlayStation 3 and even a spin-off on the Nintendo Wii, ending with the exclusive Dead Rising 3. This “Triple Pack” available on Xbox One, PlayStation 4 and PC, allows Capcom to reach players that never player the original, but also Dead Rising 2 and the Off the Record spin-off adventure. Like most remastered, all three game were optimized for full HD displays and of course doesn’t include Dead Rising 3, which remains exclusive to Xbox One and PC, as it is the case of upcoming Dead Rising 4.

For newcomers of the genre, Dead Rising is a sort of “realistic” zombie apocalyptic adventure, but heavy with a parodic side based on many pop-culture, films and other video game references. The first game will put you in the shoes of Frank West, a reporter who is stuck in the town of Willamette, overrun by thousands of zombies. The aim will obviously be to survive, but also to discover and uncover some truth behind the reason of this zombie apocalypse, while intelligently managing your worst enemy in the Dead Rising franchise: time.

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In Dead Rising, you will probably pay more attention to your watch (branded Megaman), as different objectives must be achieved before a certain time, or risk seeing them “disappear in the darkness”. This will often be tasks like saving civilians to killing dangerous psychopaths, or arriving on time at the rendezvous point with key character to advance the plot. Player need to perfectly manage his time and pick the tasks he believes are more viable for him, knowing that he will (initially) be unable to perform all the quests and missions. Being a mass zombie murderer can be a real pleasure, but it also sometimes equivalent to losing precious minutes…

The more task you finish task, the more Frank West accumulate experience, allowing you to get many upgrades, like a bigger inventory, a larger health bar or increased running speed. The peculiarity of Dead Rising is that it is possible (in case of death or failure of a primary objective) to restart the adventure, while retaining the experience level acquired. One can thus enjoy farming and reaching to let’s say level 15, then restart the adventure immediately with a powerful, faster, and better hero.

The first Dead Rising – more than all of the others – leaves the player to take his own actions, and the only constraint will eventually the final goal, which is to reach the the roof of the mall control room in 72 hours (fictitious hours of course), and be recovered by helicopter . During these 72 hours, the player can focus on the main quest, or rescue of civilians, or even try to do everything. To each his Dead Rising, and it is probably why the saga is pretty awesome.

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Technically speaking, this “next generation” version did what you would expect of any Remasters, which is reworking the graphics rending to a Full HD 1080p and constant 60 frames per second. Don’t expect any slap in the face moment while seeing this fresh coat of paint, what’s under the hood is pretty much the same: a title that came out 10 year ago. You’ll feel it especially with some gameplay mechanics being too rigid, some boss fights, but all in all, the game plays the same as it did in 2006.

When it comes to Dead Rising 2, the experience is almost identical, but this time with a new hero, Chuck Greene. Dead Rising 2 also adopts a tone that is quirkiest than the first one with a stronger parody side to the lore. Here we must again manage time for different quests (always with a total of 72 hours), but also find Zombrex shots in order to give regular injections to your daughter Katey. Technically speaking, no crazy update on the graphic front, other than a 60fps and Full HD.

Finally, the third game in the collection is Dead Rising 2: Off the Record, a complete re-imagining the second adventure but featuring the original hero Frank West, released in 2011 on Xbox 360 and PlayStation 3. Again, the player have three days to unveil the story on how Fortune City was overtaken by zombies.

In short, with this Triple Pack, Capcom offers us the “ultimate” version of Dead Rising, and a perfect way for players to get ready in time for Dead Rising 4 coming in December 2016… Well, at least for the Xbox One players.

 

Dead Rising Triple Pack was reviewed using a Xbox One downloadable code of the game provided by Capcom. The games are also available on PC and PlayStation 4 via digital stores. We don’t discuss review scores with publishers or developers prior to the review being published.

What we liked

• The original first three game packaged nicely
• The great rush of a ticking clock game
• Steady upgrade to full HD and 60fps
• A multitude of weapons and items to use.
• An excellent opportunity to (re)discover the saga at its best.

What is not fun

• A genre that does not suit everyone.
• Not a single graphical texture overhaul, just a Full HD makeover.
• The price might be too high for remasters
• Digital release only (except in the US and Japan)

Editor Rating
 
Concept
8.8

 
Graphics
8.0

 
Sound
7.7

 
Playability
8.2

 
Entertainment
8.8

 
Replay Value
7.5

Final Score
8.2


Our final verdict
 

While it's a real pleasure to be able to replay the original three episodes of the Dead Rising saga with a fresh coat of Full HD and 60 fps coat of paint, you end up feeling the weight of years when it comes to gameplay and game mechanics. But the fun remains the same as it was when we tried Dead Rising for the first time in 2016, which will be great to train future zombie killers in time for Dead Rising 4.

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