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Review: ATOMEGA

by onSeptember 30, 2017
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If you’ve read my previous reviews, you know I’m a big fan of indie games. I’m an even bigger fan of indie games that are sponsored by big devs. It’s honestly a great compromise: big studios fund their more popular projects to line shelves, and then they invest in some more experimental titles to give people more variety.

Atomega is a title by the lads that brought ups Grow Home and Grow Up, and it’s a competitive deathmatch game with a fairly innovative mechanic. Essentially, the objective is to collect blocks to build up mass and get upgrades to turn you into a new creature. Essentially, the more you collect, the bigger and badder you get. Ultimately, you get the the “omega” creature which is a super-powerful creature that you have for a time limit, after which you jump back to square one.

Atomega does well because it adds a sense of progression within its core gameplay, which means it’s not just about who’s quicker and more skilled, but also about who can manage resources better. This is the reason that smash hits like DotA 2 and League of Legends are so popular; we like games where there’s a race to build power and progress.

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The gameplay departs from the super-competitive nature of most modern shooters and focuses on this crazy new thing called fun. I consider a shooter fun when getting wrecked is still entertaining in its own right, and Atomega manages to deliver this experience and offer admirable replay value.

In terms of aesthetic, the game feels playful and cartoony, and the minimal style complements the core gameplay fairly well. In the current state, there’s only one map, and it runs the risk of becoming repetitive after a while , but I can say that in my 8 or so hours I didn’t find myself bored. The challenge of taking over and maintaining control takes a lot to master, so that switches things up.

However, while the game is great, I feel it’s not quite complete. In terms of UI it’s pretty barebones, and the match making is kind of lackluster. It’s not a trainwreck, but it could be a lot faster.

The game can benefit a lot from more content, and it definitely underdeveloped in terms of content. If the devs can put out more content and build on their initial idea with more material, we have a hit on our hands.

ATOMEGA was reviewed using a PC downloadable code of the game provided by Ubisoft Middle East. The review was tested on a PC running Windows 10, with an 8GB NVIDIA Geforce GTX 1070 fitted on a 4th Generation Intel i7 4790 3.6Ghz CPU and topped with 16GB of RAM. We don’t discuss review scores with publishers or developers prior to the review being published.

What we liked

• Innovative multiplayer gameplay
• Simple controls with intuitive gameplay
• Challenging leveling system
• Simple, minimal visuals

What is not fun

• Not enough content thus far

Editor Rating
 
Concept
8.5

 
Graphics
8.7

 
Sound
8.5

 
Playability
8.5

 
Entertainment
8.7

 
Replay Value
9.0

Final Score
8.7


Our final verdict
 

Atomega takes the classic multiplayer fps formula and makes it ridiculous (in a fun way) by adding a levelling mechanic based on collecting resources. It’s a little light on maps and modes, but even with its limited content it serves as a powerful reminder to the bigshots in the FPS world that sometimes it pays to prioritize fun

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