Editor’s note: This review of the whole first season of HITMAN features opinion on the content, gameplay and technical element of HITMAN on both console and PC by Nazih Fares, Mazen Abdallah and Febronia Armia
In recent years, reboots have been a very good topics for many publishers, and Square Enix are no exception to the rule, with Tomb Raider and Thief, these exceptional and iconic licenses all started from scratch, as if nothing had happened. Fitting for a reboot, Io-Interactive has decided to go for a reboot as well, by even adding additional stress and making the next Hitman game an episodic title. Although not long and narrative as in Telltale Game’s titles or Life is Strange, HITMAN is just being released in “sets” whose contents will be diluted over the course of coming months.
Ever since the excellent Hitman: Blood Money in 2006, the license has kind of lost itself. Despite some good qualities in the 2012 Hitman Absolution, the latter didn’t meet the expectations of fans with its linear pace, and Square Enix knew that. So, with its long-lasting developers IO Interactive, the studio decided to return to the roots of the series, with open-world levels, filled with multiple possibilities of executing the perfect assassination and emphasizing on infiltration. With seven episodes in the first season, HITMAN will make us travel in to Paris first, Australia, Italy, Morocco and the United States, and like the strategy of early access titles of our modern times, players end up having to trust and bet on the future of the full content, even wait several months to be served in its entirety.
I have my own arguments on the topic of episodic titles, but won’t get into this dilemma. Before you continue reading this review, note that I have decided not to give a score on the first episode, but will only give you an assessment which represents my opinion on the content, gameplay and technical element of HITMAN on both console and PC. Myself (Nazih) and my fellow writer colleagues will come back to this review as more episodes are launched throughout the year, and give you our final complete verdict.
In this new Hitman game, the sixth installment since the birth of Agent 47’s franchise, as we tell you earlier, Square Enix and IO Interactive reboots the series. You can forget everything that is related to the story of our deadly agent, as we now uncover his deepest past, of how he became Agent 47, but the core element doesn’t change: you are a paid assassin, tasked to remove targets in the most discreet way possible.
With HITMAN, players discover the first “baby” steps of Agent 47 in the organization that trained and hired him, the International Contract Agency (ICA for short), which will send him all around the world to complete various assassinations. In Episode 1, you will go through a detailed prologue that offers a fairly effective tutorial to understand the mechanics of the game, via three key tasks. The first is one where you are held by the hand that takes place in Sydney, the second is completely identical to the first except that you are not supported by hints, and the third takes place in a military base, where you need to prove that your training was effective. All this content was already playable in the closed and open beta for PlayStation 4 and PC players that preordered the game.
If you have already played the beta, then you are mainly here to learn about the first episode, in Paris, centered around a mansion in the midst of a Fashion Week catwalk show. Agent 47 is tasked to infiltrate the house and remove two key targets. So far, nothing very surprising for a Hitman game, but it gets quite interesting since tracking down our targets is a bigger task than you think. You must be patient and observe your environment to find the best way to accomplish your goals.
The Parisian mansion is large and built with several floors, which will give you an abundance of solutions to achieve your hit. You can eliminate your target with a bullet in the head at the risk of attracting unnecessary crowd, dress up as a bodyguard or member of the staff to approach the target more closely, etc. The approaches are sufficiently numerous to bring the variety that Hitman players and original fans love, with especially the aspect of a score mechanism based on your decisions. It is the discretion that is rewarded and every murder of an innocent person – even if it’s a guard – punishes you score-wise in your mission.
If you haven’t played Hitman before, especially the old ones, don’t think the game is easy. It’s far from it, at least in the first approach. Once you understand the mechanics of the game, you will become much more effective. When you borrow the costume of a personnel you got rid of, like a waiter, you gain access to a larger playing area. But the server will be unable to access certain key sections of the mansion, or the maintenance costume will not have access to the VIP area, etc. It will be your job to find the right costume in order not to arouse suspicions, which you should note that even with the right one, you can still be spotted as an intruder, especially by the employee’s superiors, which will catch your disguise. For example, if you manage to get a security guard costume, make sure not to cross eyes with the Head of Security. Anyway, other than the different employees you can disguise yourself into (if you find the costumes or specific employees), your targets are also likely to receive guests at key time in the game’s clock, which you can try to use to your advantage.
During your missions, you will also have “opportunities”. A bit in the sense of what Ubisoft tried doing recently with Assassin’s Creed Unity, but a lot harder, as it is impossible to know how to find them. It’s up to you to discover these opportunities, by eavesdropping over people’s conversation, like learning about the trends of your target, what he likes, his routine, and thus take advantage of the situation, which will greatly help you in your missions. Because in the end, HITMAN is never about gun-blazing head-first assassination, it’s the whole experience of planning for your mission precisely, with a plan that you build by learning more about your target and your surroundings.
As you learn more on your target with every failure or even successful attempt, you’ll be able to select more efficient tools and weapons that you will use for the mission. Like in real life, you can not carry with you a ton of different weapons in your pocket, and you’ll have to choose among those available and the one you have unlocked, like a muffler for your handgun or the classic piano wire to strangle your targets. After all, if you can’t carry everything you need, you can always find the right equipment in the mission itself: Rat poison, crowbar, screwdriver, or even a loud machine gun, in short, nothing is missing for you to have the approach of your choice, and turn assassination into a form of art, where you, Agent 47, are the artist.
Enemies and their AI is rather interesting during infiltration and their vision is quite extended in comparison to previous Hitman titles. That said, it becomes very aggressive from the time the first shot is fired, which adds more to the point of focusing on playing the game with extreme discretion. I should note that enemies lose credibility and organization when in alert mode, and they just join the action area one after the other in very dumb way, enough for you to stack the corpses. Maybe that will be refined with future updates, but if you are looking for a real challenge, know that you can turn off different options like the min-map or the instinct vision that identifies your targets. Those are all configurable elements that should please the Hitman purists and fans.
The new HITMAN is not perfect though, far from it. If the game is visually nice to look at especially the landscapes and richness of interior areas, we know that the even this generations of consoles are capable of better. Although Agent 47 is perfectly modeled, I cannot say the same about NPCs and even our assassination targets, which clearly have not received the same care. Worse, NPCs are barely varied in race and style, as if the area is filled with a bunch of twin brothers and sisters. Other than that, I’ve had some intense framerate drops during my game time, and those loading times are insanely long, considering the game is fully installed on my console’s hard disc, and doesn’t read off a disc.
On the topic of the PC version. By Mazen Abdallah
I’m happy to say Hitman runs like buttery smooth butter on PC. It has a nice, robust options menu, and movement was smooth and stutter-free with everything maxed. I did notice some drops on maxed out settings when I started shooting it out with the guards, but otherwise it worked very nicely. The textures are very detailed, and I was surprised by how well the light effects were rendered. The game also did nicely with large crowds, which is good to know. In any event, it should run without too many problems, and you can dial down the detail level if you can’t manage to keep a steady framerate
But this is not necessarily the most disturbing problem, and you can imagine that this what worries the most, whether an episodic format is suitable for Hitman or not. The idea by base makes sense, as players are sent through each episode in a city with different assassinations to achieve, which are less scripted, and have more of an open-world feel to them. But then, the pill is a little hard to swallow since the content is still a bit light in content. The title is currently available to buy in two different “format” which are the Intro Pack and the Full Experience, the latter being a sort of combination of the Intro Pack with a “season pack”. Intro Pack on the other hand is a concept that almost reminds me of the idea Konami had by releasing Metal Gear Solid V: Ground Zeroes: it’s technically an oversized “demo” of the full game, giving you access to the prologue (already tried by many during the PlayStation Plus open beta phase) and the first episode at a $14,99 price tag. As mentioned in this review, the prologue is mostly a big training mission, even if interesting, is still a tutorial, so we end up with only one true mission in Paris, which can be completed between an hour or two max, while playing for the first time. Is this really disappointing? That’s the thing, I’d like to say yes but no at the same time.
Yes, because we would like to continue the adventure with other locations and not stick to Paris, even if there’s more to do in the French capital. It’s not a disappointment because once you have completed the main mission of episode 1, you will have access to other missions in the same area, which will have their own set of objectives, require a different approach, and more contracts to achieve. You can also try to complete all the specific challenges of a mission, 75 in total just for Paris which can unlock equipment. Another way to expand your experience with this “debut” of a game is the ability to create your own assassinations missions – contracts – which you can share to the Hitman community and download new ones as well, which is something already introduced in Hitman: Absolution. In short, you will still have plenty to do once you have completed the main mission, but like a kid set loose in a candy shot, with only one type of sweets available, I wanted more.
Following this first episode, our impressions are really positive. The Infiltration and stealth mechanics is refined and better than Hitman: Blood Money if I may say so, but we want more of it. After playing for 3-5 hours, I would have liked a more consistent game at launch instead of being teased like that, with episode content, even if this first “debut” offers great replayability with customization options for players who want a pure Hitman challenge. With the release of Episode 2, set in the Italian coastal town of Sapienza, I really hope that the game’s framerate drops will be corrected and that loading times are optimized.
Editor’s note: HITMAN – Episode Two: Sapienza was reviewed using an Xbox One downloadable code by Febronia Armia.
Taking over reviewing Sapienza, I’m going to lead with the fact that I actually really enjoy episodic releases of a game. I’m not going to get into a whole ton of detail on why that’s the case but I will mention a few that I feel are relevant to the HITMAN reboot and my experience with Sapienza as well as the game as a whole. Primarily, what Nazih previously mentioned on his section of the review about the kid in a candy store metaphor applies to what I firmly believe as well but in an entirely opposing manner. I think, sometimes giving a player too much at once tends to overwhelm and keep them from exploring things in a deeper, more articulate fashion. Much like a kid presented with too many choices, you fail to properly study what’s in front of you and fully realize what you can do with more focus on less material. Another aspect, is I feel like an episodic release allows developers to actually improve on the game and more importantly allow you as a player to realize the difference. If the game was released in full with certain bugs or unfavorable elements, you might be tempted to drop it. However with the way the game is delivered to players currently, there is a constant expectation that developers have the time, feedback and necessary player experience to patch, build and grow the game with each new installment. I personally feel like, unless you’re one to give up on a franchise relatively quick, this is the way to go to keep players optimistic. This is merely my own opinion on the matter of these releases as a whole and whether the game actually comes through, I’ll address in a little more detail further along.
Moving on to discussing what to expect in Sapienza (with a degree of professional objectiveness) because hey, let’s admit it, you’ll kind of wish you were Agent 47 just moving around the city getting to discover how beautiful and multidimensional it is. He’s clearly having better vacation days than I am. The coastal town presented for the episode is absolutely stunning to the point where I constantly find myself easily getting lost in the scenery (and it’s definitely not my procrastinating, ADHD induced ways, I promise you). You’ll quickly come to notice the level of detail that often rivals some of Hitman’s previous greatest hits such as the notorious Mardi Gras mission from Blood Money. The degree of attention the developers have put into small features shines if you stop to look into details such as the equipment people of a specific profession carry or the bustling life presented in the small alternative routes you can take to reach your target, leave the mission feeling a lot more immersive. That coupled with the sounds incorporated to reflect activity in the area present a generally fun experience if you delve into exploration. The highlights in that regard are probably the wildlife alongside the dialogue provided by the NPCs such as the kind of cringe-y confessions you can come across eavesdropping in the church. The way NPCs address or react to your outfits also makes for a solid breath of fresh air while doubling as helpful hints to what works well as a disguise appropriate for your mission and what doesn’t. Meshing well with that, is also 47’s change in dialogue norms and scripts to match the worn outfit.
Without giving off too much detail and risking being burned at the stake for spoilers, the main two targets you’re tasked to take out in this episode are a deranged scientist Silvio Caruso and his lab mate Francesca DeSantis. Alongside this, you get a healthy dose of Escalation missions as with Paris plus some more Easter Eggs and secrets for you to find. Some you’ll have to locate on your own, while others are hidden in plain sight but both sometimes present a pleasant nod to other games outside the Hitman franchise. One of such challenges is titled “Bring down the Sky” drawing similarities to a Mass Effect mission. You also have opportunities arising from some of the escape routes offering you a more satisfying target take-outs. The general atmosphere in the city with these small but significant details contrast well with the darker undertones of a mission that generally takes itself more seriously than Paris did (less of the parody elements included in the lavish lifestyle presented in the previous episode).
Other elements that have seen a comeback from the Paris level include high vantage points for snipping as well as more uses for the gas canister. More noticeably however are the elements that have been patched and improved on including the load times being made miles shorter, audio glitching is addressed, and the frame-rate issues are drastically better. Other improvements within the actual game-play mainly revolve the challenges. This entails you no longer having to finish the entire level for the challenge to be unlocked and logged. This gives you more freedom in going about them in the order you see favorable to your playing style and preferences. Other notable changes include less dummy-dynamic inspired appendage movements and clingy body drags (I will kind of miss the hilarity that ensued with those though).
The episode isn’t problem free. There is a glitch I encountered while completing the Silent Assassin challenge, where all requisites are met for completion, which is highlighted by the fact that I got the challenge reward, however the challenge itself was not logged as completed. One thing I would also hope they address in the upcoming episode is the character routines currently being a tad too repetitive and predictable essentially decreasing difficulty.
I’m looking forward to getting my hands on HITMAN Episode 3 -Marrakesh through and diving into exploring the Moroccan city which I don’t believe has had a chance to shine in a game before. I can see it working well for the game’s concept as a location, and goddammit, Agent 47 is living the life I want.
Editor’s note: HITMAN – Episode Three: Marrakech was reviewed using an Xbox One downloadable code by Nazih Fares.
After the sunny Mediterranean episode of Sapienza, Agent 47 next mission is set in the… Well, also sunny Mediterranean shores, but this time Morocco, and most precisely the Red City, Marrakech.
Like with the two previous episodes (Paris and Sapienza), there’s little backstory behind the two targets you’ll need to assassinate on behalf of the Agency. You only get the names, faces and probable geographic locations. First, there’s Swedish Stranberg Claus, a rotten banker who hustled the Moroccans, and was saved before his trial was by soldiers, who dropped at his own embassy. These armed men are under the command of an officer called Raza Zaydan, which is your second contract, who waited for a joyful mess like this to launch a coup. Meanwhile, Zaydan entrenched himself in an abandoned school, surrounded by his soldiers.
When you leave the dark alleys of the covered market, you discover that the areas accessible to Agent 47 is much larger and more populous than ever. But the maneuvering margins are more narrow. And for good reason: in the charming but very oppressive souk, anyone could be a target, civilians seem to be watching you, and actual guards make their rounds under your nose, giving you the impression of being cornered from all angles. As for the Swedish embassy, which is surrounded by enraged protesters, there’s no way to consider an academic approach. What is left then? As always, play the diversion and identity theft. For as in the previous two chapters, the clothes make the man. Like all the previous episode, you’ll be able to roam around as a journalist, a rebel, a former headmaster, filled with gadgets waiting to be to good use and your sense of improvisation.
Sadly, you quickly discover that reaching these two contracts is not so complicated. Their paths are clear and more conventional than what the Sapienza episode offered. I could blame it the fact that the theme is probably a very strict one, with closed-by architecture, but it’s also annoying to lose the variety in having multiple entry point, and go back to a more single-level mission linear structure. While it’s also less vertical, as roofs of the various buildings don’t provide obvious solutions either, it’s main problem is the incoherent bugs when it comes to the infiltration, on top of a weird end-chapter cutscene that doesn’t have a clear vision when it comes to overall scenario.
After Sapienza, Hitman Episode 3: Marrakesh is sadly not on par with the Italian chapter. Although an impeccable level when it comes to its atmosphere, even impressive with its crowds and different rich and detailed environments, it does not offer the same amount of un or feeling of freedom in previous chapters. The elements are all there, but the paths to achieve the hits seemed fewer and more obvious. It still remains a good episode, as we wait the reveal of the fourth episode and its location.
Editor’s note: HITMAN – Episode Four: Bangkok was reviewed using an Xbox One downloadable code by Nazih Fares.
For this new episode of Hitman, Agent 47 is once again called to the far reach of the world for a very special mission, code name Club 27. For the first time, the game will take us to Asia, specifically in the heart of Bangkok, in a sumptuous luxurious hotel for a fourth exotic chapter.
It starts by finding Agent 47 on the banks of the sparkling Chao Phraya River in front of the Himavanta palace. Jordan Cross, a rising rock star is there to celebrate his 27th birthday with his band and groupies, as well as his lawyer Ken Morgan. The two men, who are going to live in the hotel for a few days, are your two new targets. Why do they need to be put down? Well the matter is a simple one: a young actress was murdered at a social evening, and her family is deeply convinced that Jordan Cross is the killer. The latter has avoided going to jail thanks to his lawyer Morgan, who obviously manages the interests of the young singer. And so our favorite hitman will grant justice himself, but the task is not as easy as it seems. Between the rock band rehearsing for an upcoming concert and the flood of customers everywhere from the reception to the beaches of the hotel, we will have to act with discretion to reach our goal.
Bangkok is truly a wonderful destination! If the fineness of Paris, the Mediterranean colors of Sapienza and the picturesque North African charm of the Marrakech market appealed to you, you will not be able to resist the spicy heat of the Chao Phraya River. My first impression: an immense play area, which is as lively than in previous episodes, in addition to still beautiful environments, attention to detail and freedom of movement. Between the edges of the hotel, its gardens and the rooms and facilities of the establishment, there is a lot to discover and help your planning, even though the area seems rather smaller than Sapienza or Marrakech. In terms of level design, I would compare it more to Paris, focusing more on the verticality of the hotel floors and rooms, with the elegance and exotic charm of Thailand.
My first playthrough with every new level of Hitman is the same: I start with a tour of the surroundings, just to find some discrete hidden passages and detect opportunities available here. Agent 47 has a multitude of disguises, including one of a musician to get closer to the band, a chef to go tamper with the birthday cake, a hotel gardener, and so on. In short, the possibilities are endless and it pushes your curiosity to try everything. You soon discover the huge hotel reception in which the palm trees caress the ceiling and a subtle soft light enters through the large windows. The Himavanta palace several floors are full of tasteful decorations, an interior garden with fountains and statues, top class suites, huge kitchens and a labyrinthine basements all available to you and full of many secrets. I even took the time to contemplate the river from the balcony of a room and admire the beauty of light effects on the water and the hotel textures. In general, this chapter remind us that visually speaking, HITMAN is a true success, without being over the top and the best looking of the year.
If episode four: Bangkok offers a spacious playground, you should know that it is a little less crowded than Marrakech or Paris as there’s no parade or demonstration. It’s after all, just a massive hotel where calm takes over, inciting you to go for the infiltration path, because like all HITMAN games, less people does not necessarily mean a less difficult job. In fact, everywhere you go, someone seems to watch you from the corner of their eye, reacting to your mere presence as you only roam around, and as it was already the case in previous chapters, NPCs are placed intelligently. Guardians, staff, gardeners, cooks, customers, members of the rock band are all on their guard as if they knew something is coming for them. That said, it is sometimes a little exaggerated and at other times feels like it’s completely off, but in general the game’s AI is still the same kind of buggy you find in other chapters. Yet, there’s a bunch of new tools and range of items to make your job easier, with a fresh batch of 65 challenges letting you unlock weapons and additional equipment.
Finally, if the script of this mission does not reveal much, the cinematics available at end of the mission suggests the coming of a plot explanation, a little something that suggests that all these missions could indeed be linked to each other. This fourth episode of Hitman offers a pure moment of exoticism, calmer and more elegant than Marrakech and giving way to an atmosphere more inciting to infiltration. Let’s hope the AI will get fixed even more, in time for the grand reveal with the next two missions of this first season of HITMAN with a job set for Agent 47 in Colorado (on September 27th) and followed by the final chapter set in Japan.
Editor’s note: HITMAN – Episode Four: Colorado was reviewed using an Xbox One downloadable code by Nazih Fares.
After the exotic charm of Bangkok’s luxury hotels, Agent 47 kind of gets a slight downgrade when it comes to his next location: Colorado. A state known for the Rocky Mountains, the mission has infiltrate a heavily protected militia compound, with no civilians around, making it almost like a Splinter Cell level.
Unlike the environments you have used to infiltrate, from the first episode onward, this 5th chapter is massive change in level design, with no neutral areas to walk quietly in the middle of a crowd, or pretending to be sunbathing. The location is 100% hostile, which will force you to assess the situation even more than usual, as there’s almost no escape route from a mistake. And since this time the targets to kill are four in total, all scattered around the place, this level gives you a good first impression… Especially since the end of this episode will finally shed some light on the story of HITMAN, and link all previous episode together, and not look like random kill assignments sent to Agent 47. I can now assume that the upcoming final episode set in Japan will seal the deal.
The story basically reveals that all of these previous HITMAN assignments were transmitted by by Olivia Hall, a hacktivist, from that same farm compound in Colorado. The private militia that occupies that base is led by Sean Rose, a bomb-maker connected to Thomas Cross’s kidnapping. Agent 47 is then sent to eliminate Rose, but also 3 key targets which are Penelope Graves, a criminal profiler who defected from Interpol; Ezra Berg, a former Mossad operative; and Maya Parvati, a former Tamil Tigers assassin.
As in previous chapters, the environment offers a lot of different openings and options to infiltrate, but also something that didn’t exist before: a sniper nest. The water tower in the level gives you a perfect vantage point, so you can scan and plan your path in the base. the chief of operations seems to take all decisions. There’s also many disguises and some are hilarious, including the scarecrow getup that allows you to blend within fields (since the base is around an abandoned farming area), which is also a good fan-service, considering it was introduced previous in Hitman: Absolution’s Attack of the Saints mission.
In short, Episode 5 is not groundbreaking in comparison to the other level, especially on the technical point of view, but it brings more sense with the overall experience of this first season. Let’s hope that the sixth and final episode of the first season will end the story with a bang.
Editor’s note: HITMAN – Episode Six: Hokkaido was reviewed using an Xbox One downloadable code by Nazih Fares.
This is it… Our new Agent 47 “fragmented” adventure comes to an end finally. After travelling to France, Italy, Morocco, Thailand and the USA, IO Interactive has decided to finish the first season of the rebooted HITMAN game with Japan, and Episode 6: Hokkaido. Will this sixth chapter end the season with a blast?
No weapons. No accessory. Nothing. You start off with Agent 47 in a bathrobe, though he seems a little too starched, meditating on the bed in his room of the Gama complex, in Hokkaido, Japan. His two targets are in this sort of resort perched at the top of a Japanese summit, and the player has virtually a meager idea of how to proceed. One realizes that while the setting seems like straight out of a bond villain headquarter, it includes a variety of environments, with richly decorated rooms, luxurious decor, a state of the art gym, Dance Dance Revolution clones, a lovely Japanese garden all overlooking upon the snowy valley. All great to look at, but we’re not here to relax, and we got some targets to hit.
Relatively larger than some of the previous settings of HITMAN episodes, has less given opportunities and rely on you to create them. This will once again be directed by careful and discreet exploration of the accessible area, collection and use of objects (or computer terminals) and your ability to dress up in disguise to pass through doors unexpected… And there will be plenty to do between impersonating VIPs, security guards, surgeons, lawyers, cooks, or even samurais. While ensuring no one figures out your identity, you assemble the pieces of the puzzle with trials and failures – sadly always synonymous with slow loading screens. And once again, you will access opportunities to kill your target and pretty much find that in some cases, do not even require to get close and dirty your hands.
Less impressive than a visit to Sapienza (my personal favorite setting in the game), Hokkaido nevertheless concludes the season with confidence. Well designed, bathed in an atmosphere very much like a 007 movie, IO Interactive knew how to tempt you to go back and improve your level of mastery and try any challenge offered. We obviously appreciate the conclusion of the storyline, which tends to prove that Season 2 will be richer with plot revelations (and I strongly hope so). But one cannot help thinking that rewarding the player with a simple cinematic at the end Season 1 is quite thin and an implementation directly into the in-game phases could have done a greater good in a game that clearly deserves attention of players.
HITMAN prologue and all of the first season episodes were reviewed using an Xbox One and PC downloadable code of the HITMAN Full Experience provided by Square Enix. The PC version was tested by Mazen Abdallah on a PC running Windows 7 Pro, with a 4GB NVIDIA Geforce GTX 970 fitted on a 4th Generation Intel i7 4790 3.6Ghz CPU and topped with 8GB of RAM. The game is also available on PlayStation 4 via retail and digital release. HITMAN Intro Pack offers the prologue and first stage Paris for $15, and further additional content, six in total, will be released for $9.99. The full experience can be purchased ahead of time for $59.99, including all content, and is available on Xbox One, PlayStation 4 and PC. We don’t discuss review scores with publishers or developers prior to the review being published.
• Beautiful and artistically inspired
• The disguise system
• Levels are large and intelligently designed
• The opportunities system
• Good dialogues and environmental storytelling
• Regular online content
• Great sound design
• Almost no story except after 4 episodes
• Lifespan based on extra free DLCs
• Really long loading times
• Enemies have the artificial intelligence of a cucumber
• There are still some minor graphical and technical bugs