Posts Tagged ‘Procedurally Generated’

Review: Moonlighter

by Mazen Abdallahon June 10, 2018
Ah, roguelike dungeon crawlers. The bread and butter of the indie gaming scene. For the most part, ‘roguelike’ nowadays just means permadeath and randomly generated dungeons. The gameplay of roguelikes does vary quite a bit, but there’s always the central mechanic of trying, again and again, to finally reach that goal. In this sense roguelikes […]

Review: Shape of the World

by Nazih Fareson June 8, 2018
An independent game made by just one person for 4 years might seem worrisome but when you learn who he is, you’ll understand. Stu Maxell is a Senior VFX Artist at The Coalition, and while working on the Gears of War license, he also focused on his own little pet project known as Shape of […]

Review: A Robot Named Fight!

by Nazih Fareson April 28, 2018
When it comes to the indie scene, most games shouldn’t be judged by its cover… Or whatever you want to call its equivalent. Some have strange art, others rely on the quirkiness of its 16-bit chiptune to actually tell a dark and sad story, others pick very vague titles. In the latter case, I believe that […]


Review: Fortnite

by Nazih Fareson August 7, 2017
Announced back late 2011, it took Epic Games and the People Can Fly team over five years to finally release Fortnite, which is probably their most ambitious project to date. Yet, before we start this review, you should all note that although the game is out now on most platforms, it is technically a paid […]

Review: Sundered

by Mazen Abdallahon August 6, 2017
When indie games first began to caught on, a lot of them had tiny budgets and often held off on hiring an artist. This meant that we were flooded with titles that looked (and played) like they were straight off the NES. These days, however, indie games are investing plenty in their artwork, and the […]

Review: Drifting Lands

by Mazen Abdallahon June 22, 2017
Drifting Lands bills itself as a mix between a classical shmup and action RPG. It definitely piqued my interest, as I was curious to see how they worked it out. After a surprisingly well-animated tutorial, the game’s intro tutorial tossed a lot of information my way and I dove right in. For the most part, […]


Review: Renowned Explorers: More to Explore!

by Mazen Abdallahon May 11, 2017
To begin with, Renowned Explorers is actually the base game and ‘More to Explore’ is their new expansion pack. We’ve never done a Renowned Explorers review, and the expansion pack lacks context without the game, so here goes. After playing a few hours of Renowned Explorers, I realized something. This isn’t a videogame at all. […]

Review: Monsters & Monocles

by Mazen Abdallahon August 24, 2016
I’m a simple man with simple tastes, and as such I enjoy top-down shooters quite a bit. While the format is pretty basic (you move around and take down waves of enemies before they can get to you), clever game designers manage to ramp up the challenge and mix things up in a way that […]

Review: Necropolis

by Mazen Abdallahon August 18, 2016
I believe when people typically play Dark Souls series games, there are two stages. The first stage is the ‘are you even serious’ stage of shock and awe, and trying to understand why someone would make a game this pointlessly difficult. It’s entirely likely that someone will stop at this stage and move on. The […]


Review: No Man’s Sky

by Nazih Fareson August 13, 2016
It feel like the release date has been light-years away for the longest time, but we can finally play the new title by Hello Games that mixes exploration, combat and space travel: No Man’s Sky. After dozens of hours of space exploration, here is our verdict (Nazih Fares testing on console while Mazen Abdallah co-writes this […]