Posts Tagged ‘playstation’

Review: Resident Evil: Revelations

by Nazih Fareson September 21, 2017
It was 2012 when Resident Evil: Revelations was released, a survival horror experience on the simplest device at that time (Nintendo 3DS), which weirdly enough delighted fans after the strange turn of direction taken by the franchise since Resident Evil 5. Acclaimed by the press, released between the amazing Resident Evil 4 and the fifth […]

Review: Resident Evil 4 Remastered

by Nazih Fareson September 2, 2016
Starting as a Nintendo Gamecube exclusive, followed by a heyday of various consoles re-releases, HD remaster and I don’t know how many other names of versions I can count of Resident Evil 4, what I consider the most revolutionary entry in the series is finally remastered for the current generation of consoles. Is the adaptation and port worth another […]

E3 2016: Towards a new videogame generation?

by Nazih Fareson July 31, 2016
While Sony dominated pretty much the media battle through a well oiled and orchestrated program for their conference, E3 2016 will nonetheless be marked by the new announcements of PlayStation and Xbox. Both console builders are already prepping consumers and publishers for future consoles which are technically not so new, initiating a new way to conduct technological […]


Review: The Witcher 3: Wild Hunt – Blood and Wine

by Nazih Fareson July 29, 2016
More than a year after the arrival of the original The Witcher 3: Wild Hunt, and roughly 6 month after Hearts of Stone (which I only published the review recently), it’s time for CD Projekt Red’s second and final expansion called Blood and Wine, the closing chapter to complete the long saga of the Witcher. A successful […]

Review: The Witcher 3: Wild Hunt – Hearts of Stone

by Nazih Fareson July 15, 2016
Ever since the Enhanced Edition of the first Witcher in 2008, we discovered that CD Projekt Red make games for the long-term. And so, right after the release of The Witcher 3: Wild Hunt in 2015, the Polish developer announced that it will release two massive expansions – alongside the free downloadable content throughout the year – starting with Hearts of Stone and followed […]

Review: Mortal Kombat XL

by Nazih Fareson March 24, 2016
Mortal Kombat X offered enough quality to its release in April 2015 to make their way to the gates of the biggest tournaments of fighting games, including EVO Championship Series, but also its own Mortal Kombat Cup for now two year. Almost a year after the release of the Vanilla version and just after the […]


Review: The Witcher 3: Wild Hunt

by Nazih Fareson June 6, 2015
In two episodes, CD Projekt RED has turned The Witcher series into a goliath of an IP, which fantasy RPG fans praise. Hammering its ambitions and qualities, the third and last episode of the saga arrives with great hopes, and maybe too much for their own good. Many publishers lost their ways by falling to the lure of the […]

Review: Mortal Kombat X

by Nazih Fareson April 17, 2015
If I mention gruesome fighting, blood spill, spines torn and cracked, you will probably think Mortal Kombat, one of the most violent gaming licenses in the world. After almost four full years, NetherRealm is back to perfect its already successful recipe that was launched with the Mortal Kombat 2011 reboot, now dethroned by its youngest, […]

Review: Murasaki Baby

by Nazih Fareson February 13, 2015
Is Is Ovosonico is a young Italian studio, but its founders and other members of the team have already proved their talent in different gaming studios before coming together in a beautiful villa, quietly perched on the edge of Lake Varese, near Milan. Their first project, Murasaki Baby, fueled by Sony XDev’s backing, landed back in […]


Review: Evolve

by Nazih Fareson February 12, 2015
One of the most awarded games of the 2014 gaming show and conference season, Evolve is finally out. With its asymmetrical gameplay, a shooter that mixes competitive and cooperation elements, Turtle Rock Studios’ newest baby has at first sight the perfect recipe to become 2015 first real hit. Now that the hunt started, we can […]