Posts Tagged ‘iOS’
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How to Survive The Impending App-ocalypse

by John E. Williamsonon December 24, 2014
Today is a great time to run an App Store. There has never been such a constant flow of high quality content at such consumer friendly prices. This flood of content has been made possibly by a perfect storm of events that have removed most of the previous Barriers to Entry that some would argue […]

Do Game Developers Have an Ethical Responsibility to Players?

by Mazen Abdallahon February 17, 2014
Most people on social media have heard about the rage-inducing mobile game Flappy Birds and the developer’s surprising decision to take it down. For those of you that don’t know, Flappy Birds was a ridiculously simple phone game where you had to guide a little bird through openings in the Super Mario Bros pipes. And […]

The Russian Game Market: Glory to the Motherland

by John E. Williamsonon August 20, 2013
In this latest international installment we’ll take a stroll down memory lane on a visit I took to Russia 10 years ago to collect texture references and level design ideas for the game Shadow Ops: Red Mercury. I don’t have any insight in the current state of the Russian game market.  Save, that I love […]

The Mexican Game Market: An Overlooked Industry

by John E. Williamsonon June 21, 2013
In my last article, we proved Spock wrong, as in fact Nixon was not the only person who could go to China.  Today, we will look at gaming in a different part of the world: South of the Border (South of the US anyway). I was in Mexico this Spring giving a series of lectures […]