Posts Tagged ‘Case Study’
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The Big Debate: Violence and Videogames

by Nazih Fareson December 4, 2013
The majority of scientific studies reveal that video games increase the risk of violent behavior among its users. The progression of realism in the latest generation of games promotes mechanisms for identifying the character, and contrary to some theories, these games do not act as an tool for players , but would rather triggers aggression. […]

The Russian Game Market: Glory to the Motherland

by John E. Williamsonon August 20, 2013
In this latest international installment we’ll take a stroll down memory lane on a visit I took to Russia 10 years ago to collect texture references and level design ideas for the game Shadow Ops: Red Mercury. I don’t have any insight in the current state of the Russian game market.  Save, that I love […]

The Mexican Game Market: An Overlooked Industry

by John E. Williamsonon June 21, 2013
In my last article, we proved Spock wrong, as in fact Nixon was not the only person who could go to China.  Today, we will look at gaming in a different part of the world: South of the Border (South of the US anyway). I was in Mexico this Spring giving a series of lectures […]

The Chinese Game Market: A Contrarian View

by John E. Williamsonon May 20, 2013
I spent nearly two weeks in China at the start of 2013. I had the experience of being in Beijing during the worst pollution ever recorded. Made worse by the fact that everyone in China smokes, as there is no belief that smoking is hazardous. The lack of public health awareness on the hazards of […]