Case Study

The rise of the Western games in Japan

by Nazih Fareson December 22, 2014
Back on September 11th, Destiny was released in Japan, 3 days after its Western release. Bungie and Activision’s newest title has sold nearly 140,000 copies within its first week, combining the PlayStation 3 and PlayStation 4 versions according to data from Famitsu, even enabling Sony’s newest console to get a little boost, seeing sales go […]

Episodic games: A new trend?

by Nazih Fareson December 20, 2014
While Telltale Games just unleashed Tales from Borderlands and Game of Thrones, the pioneer of episodic adventure games might be the studio we all know for this genre, but is finally being joined a new ones. A gold rush as modest as rigorous, is this going to be the newest trend for the videogames of […]

Videogame Development: Creation, Not Consumption – Part 1

by John E. Williamsonon August 28, 2013
As a veteran game designer/producer with over two dozen shipped titles and two decades of experience, I am often asked how does one make games? I decided to answer that question at PAX Prime in Seattle this year. My daughter and I gave a talk entitled “Family Game Night With A Twist: Make your Own […]

The Russian Game Market: Glory to the Motherland

by John E. Williamsonon August 20, 2013
In this latest international installment we’ll take a stroll down memory lane on a visit I took to Russia 10 years ago to collect texture references and level design ideas for the game Shadow Ops: Red Mercury. I don’t have any insight in the current state of the Russian game market.  Save, that I love […]

The Mexican Game Market: An Overlooked Industry

by John E. Williamsonon June 21, 2013
In my last article, we proved Spock wrong, as in fact Nixon was not the only person who could go to China.  Today, we will look at gaming in a different part of the world: South of the Border (South of the US anyway). I was in Mexico this Spring giving a series of lectures […]

E3 2013: What does it mean for the big three?

by Nazih Fareson June 10, 2013
Gamers are really demanding! This is not really something we just learned. But it’s getting worse with time, as gamers become more critical, more experienced, and harder to please. While it is difficult to imagine a more exciting renewal of the current generation, as we turn to E3 2013 for the moment, we all remain […]

The Chinese Game Market: A Contrarian View

by John E. Williamsonon May 20, 2013
I spent nearly two weeks in China at the start of 2013. I had the experience of being in Beijing during the worst pollution ever recorded. Made worse by the fact that everyone in China smokes, as there is no belief that smoking is hazardous. The lack of public health awareness on the hazards of […]