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8.5

Review: Onrush

by Nazih Fareson June 13, 2018
To be announced as the spiritual successor of the MotorStorm series inevitably aroused a big interest in me, especially since I was a big fan of the arcade racing game created by Evolution Studios. When you discover that the same core team is within the ranks of Codemasters, known for his driving simulation titles like Colin […]
8.4

Review: The Banner Saga 2

by Nazih Fareson June 12, 2018
After a really successful Kickstarter campaign, the first part of The Banner Saga trilogy was released four years ago by former developers from Bioware studio now rallied under the banner of Stoic Studio. A subtle mix of influences from The Oregon Trail for the caravan and management side to XCOM for the turn-based part, the […]
7.9

Review: MotoGP 18

by Nazih Fareson June 10, 2018
The Italian studio Milestone continues its work, and after the recently released MXGP Pro, Monster Energy Supercross, Gravel, and Ride 3, it’s time for their prized franchise of MotoGP 18 to come out. Completly re-imagined – as they like to claim – the MotoGP has a new engine, a fresh coat of paint, new updates, […]

8.5

Review: Moonlighter

by Mazen Abdallahon June 10, 2018
Ah, roguelike dungeon crawlers. The bread and butter of the indie gaming scene. For the most part, ‘roguelike’ nowadays just means permadeath and randomly generated dungeons. The gameplay of roguelikes does vary quite a bit, but there’s always the central mechanic of trying, again and again, to finally reach that goal. In this sense roguelikes […]
7.3

Review: State of Decay 2

by Nazih Fareson June 8, 2018
Despite a number of technical flaws, the original State of Decay managed to convince a small crowd of devout survival players with its original vision of a zombie game. Nearly five years after the first release, Undead Labs partnered with Microsoft on making its sequel an exclusivity for the Xbox One and PC, and even if State […]
9.0

Review: Detroit: Become Human

by Luciano Rahalon June 8, 2018
It has been over 10 years since Quantic Dream have given us titles such as Fahrenheit, Heavy Rain & Beyond: Two Souls. These where great titles to build a solid reputation and great ground for story driven games with fantastic narratives. 2018, we now have Detroit: Become Human, a masterpiece of games that want to […]

7.3

Review: Shape of the World

by Nazih Fareson June 8, 2018
An independent game made by just one person for 4 years might seem worrisome but when you learn who he is, you’ll understand. Stu Maxell is a Senior VFX Artist at The Coalition, and while working on the Gears of War license, he also focused on his own little pet project known as Shape of […]
9.1

Review: Yoku’s Island Express

by Nazih Fareson June 6, 2018
Yoku’s Island Express is the strangest game I’ve played this year, but not in a bad way. You are a cute little red dung beetle named Yoku who is a postman, just arrived on an island to take over from the former Island Express mailman. Your goal is to find the post office to deliver all […]
8.6

Review: Vampyr

by Mazen Abdallahon June 5, 2018
Ah Vampires. Out of all the horror movie villains (or anti-heroes), they’re the ones that seem to get reinvented the most (or is that zombies?) We’ve seen every imaginable take on vampires, and I think it’s because the vampire is often seen as an outcast, but a dangerous one at that. So, on the one […]

8.2

Review: Runner3

by Mazen Abdallahon May 29, 2018
The Bit.Trip series is one of the oldest and most noteworthy series in gaming, and it’s spawned a handful of unique, simple, and colorful games that mix bright colors and pixels with finger-crushing hardness. One of the titles, Bit.Trip Runner, spun off into its own series and now we have Runner3. Runner didn’t just spin […]
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