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Review: The Metronomicon

by on October 14, 2016
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As someone who loves games and loves music, I’m always happy to see rhythm games come along. They’re fun, they’re energetic, and they usually have some great tunes to rock out to. Of course, with all the rhythm games out there, every new one has to try and innovate on the classic formula. The Metronomicon does this my mixing rhythm game mechanics with those of a simple combat RPG. Does it work out? Let’s find out.

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The Metronomicon’s concept is simple enough on paper. You control four brave heroes and march them into a musical battle with various monsters while techno beats play. You hit buttons in time with the music, and you allow your heroes to strike the vile monsters. Mess up the button sequence, and the monsters win. Your characters have various abilities, and along the way you unlock even more powers to enhance your attacks. You have melee, magical attacks and even healing spells, so there’s quite a bit at your disposal. Once a hero goes, s/he has a cooldown period and you need to switch to another to keep the attack up.

The Metronomicon manages to mix the elements seamlessly, and you find yourself trying to match beats and allow your characters to attack at the same time. It becomes pretty tense as the songs go on, as you need to avoid making any mistakes to keep your characters going. I will say that the game does eventually make it feel like it’s too long, and there could be a checkpoint system in the mix.

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One of The Metronomicon’s biggest problems is a big one for a rhythm game: the music. I personally didn’t enjoy the music that much, and I found it to be a little too reminiscent of Dance Dance Revolution’s mish-mash of techno beats from artists I’ve never heard of. The tracks are okay overall, but they end up feeling kind of repetitive, and you find yourself tapping along to the beats just to try and keep your characters in the game. The thrill I got from titles like Elite Beat Agents isn’t here, as a lot of the tracks don’t really have the same oomph. The Metronomicon could have benefited from some more variety in terms of tunes. A lot of them are pretty mellow and kind of repetitive, and that helps keep the beats steady, but it also makes things a little less exciting.

The Metronomicon still does a good job of keeping you on your toes, and as a light, fun RPG it works better. It doesn’t quite hit the spot for me as a rhythm game, but it does still manage to stay challenging and entertaining, and if you like this take on rhythm games you’ll enjoy it.

The Metronomicon was reviewed using a PC downloadable code of the game provided by Kasedo Games. The game was tested by Mazen Abdallah on a PC running Windows 7 Pro, with a 4GB NVIDIA Geforce GTX 970 fitted on a 4th Generation Intel i7 4790 3.6Ghz CPU and topped with 8GB of RAM. We don’t discuss review scores with publishers or developers prior to the review being published.

What we liked

• Challenging gameplay
• Clever mix of gameplay mechanics
• Gameplay mechanics are easy to understand
• Cute, lively visuals

What is not fun

• Some tracks are a bit dull
• RPG elements are kind of shallow

Editor Rating
 
Concept
8.6

 
Graphics
7.5

 
Sound
8.3

 
Playability
8.6

 
Entertainment
7.8

 
Replay Value
8.0

Final Score
8.1


Our final verdict
 

The Metronomicon is a clever take on rhythm games that mixes in RPGs and manages to add a new element of challenge. Its soundtrack falls flat at times, but it’s a light, enjoyable title nonetheless.

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