Since the Potato Salad shenanigans, I became a big fan of Kickstarter. Literally anybody and everybody with any idea big or small, will always end up getting funded. They might not reach their goal, but it will still grab the attention of your average Joe.
This was the first time I heard of Overfall. With so many RPGs out, I quickly dismissed this up until I received the code to review the game. When this happened, I revisited the site and to my surprise, the game was able to receive roughly $68,000 in funds. With so many people investing in it, it was only right for me to give it a try. To add to this, and my love to the underdog, I went and took a quick look at the developer Pera Games; An independent game studio located in Istanbul, Turkey with a mission to create well-designed, highly enjoyable entertainment experiences, who state that they have assembled a talented team of gaming veterans. With a statement like this, I knew I wouldn’t be able to resist, thus started my journey of conquest, betrayals and diplomacy to take over the high seas.
Before I jump right in, allow me to give you a quick summary without spoiling the story. Overfall, is a fantasy rogue style role playing game of diplomacy, conquest and though action. You start off as this brave warrior accompanied by a clerk heading into a portal on a journey to seek a lost King which we do not know anything about. You quickly start by encountering all kinds of creatures and humans alike with a choice to either crush them or befriend them. Every decision you take will affect your story. You can be the heroes of the seas or become known as the betraying back stabbing bastards. Moving across the high seas, you will face many dangers which will enable you to unlock perks and rewards. If you die in your journey, you will have to start from the beginning making every adventure and choice different.
In this gorgeous stylistic hand drawn open world, your adventurers will constantly be put to a challenge. The combat system is turn based and puts you in a hexagonal grid with decisions of either attacking, buffing, debuffing healing or retreating. The encounters will determine whether you will be able to unlock new classes, weapons, trinkets and skills to help you progress through the game. The game offers all aspects of a role playing game, leveling, quests, dungeons and weirdness.
Each character follows a direct approach. The fighter will deal damage, with the clerks healing and mastering spells. The great thing is that there is still a lot of room to grow the roster with unique characters and abilities. The creativity behind this game is also phenomenal, you will encounter giant pig men, goblins, pirates, elves, pirate elves, … the list goes on and on.
You can tell that the developers took their time with this game
You can tell that the developers took their time with this game. One cannot ignore this fantastic artwork with so much color and life. Playing it on my HD screen, I found myself wanting to screen shot a scene and adding it as a wallpaper. You will encounter in your journey 9 playable characters, 36 companions, 80+ enemies, 80+ NPCS and 100+ locations mixed with this rogue style gaming, Overfall really scores high on the replay value. Pera Games, also took their time in developing the dialogue. I have to say this now, if you are lazy and do not like to read than this game is not for you. There is a lot to read but they have made it so witty that most of the time you will find yourself thinking of an answer to only see your character saying it for you. It is like the game was reading my mind … Spooky! This added a lot of humor to this action packed game.
Overfall was reviewed using a Steam redeemable copy of the game provided by Pera Games. The PC version was tested with a Steam redeemable code on a PC running a Windows 10 Home, Intel Core i7-6700HQ processor set at 2.60 GHz, 4 GB NVIDIA GeForce GTX 960M and 16GB of DDR3 Ram. We don’t discuss review scores with publishers or developers prior to the review being published.
• Hand drawn dynamic world
• Rich and exciting dialogue
• Combat mechanics
• Story design was phenomenal
• Limited to PC
• Could use a wider variety of characters and roles