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Review: BOOR

by on March 11, 2017
Details
 
 

BOOR is a puzzle oriented platformer, that seems to draw inspiration from games like Limbo and Ori & The Blind forest for its environment design and is reminiscent of some of games like Braid in terms of the mechanics. BOOR takes place on Eden, a colony for humans where things seem to be going alright until they create an AI (for basically the same reason all sci fi characters cross the line; betterment of life), and they’ve come to regret it. Your character is tasked with traversing through the after effect of BOOR’s reign in order to destroy it. You’re aided in doing so by the ability to multiply.

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BOOR achieves a nice balance of retro design tropes coupled with a modern sleekness, that set it out to be a beautiful experience visually. The color scheme of the game alternates between shades of red and grayscale. This is where your multiplying ability comes into play to complete puzzles. Your multiplied self can access areas that your regular self cannot. When doing so, your original body is on standby while your copy is used to enter the gray areas for you to pass hurdles, activate buttons, evade obstacles/enemies and the likes; before being transported forward or returning to your body (depending on the type of puzzle).

Your duplicate entity is only active for a limited amount of time. The puzzles start out relatively simple and increase in difficulty the further down the storyline you go. However, they do not actually get a lot harder. The game moves forward in frames, that take up the size of your screen, moving forward, the game transitions into the next area, limiting the size of most puzzles. That said, the developers do implement a good variety of puzzles to keep things interesting. The story line remains pretty simple throughout and the game is a relatively short one.

Whatever BOOR lacks in terms of uniqueness and gameplay difficulty, it makes up for in environment design and well complimenting soundtrack. The levels are constructed in a fairly basic manner and have a childlike aesthetic but you’ll find little elements that point through to the darker underlying plot such as bone fragments, skulls, and damaged objects laying about in plain sight. The instrumental provided take a lighter tone as well in general, mixing between something you would hear on a Tycho set and classic platforming games; which works well with the game design.

BOOR can be played with a controller or a keyboard and is very easy to navigate through. There’s no real learning curve required for you to go through the game if you’re a veteran to the genre. More casual players may have a harder time with some of the more complex puzzles and getting used to the abilities. BOOR is up on Steam at a great price ( and can provide a nice little after work pastime for a day or two.

BOOR was reviewed using a PC downloadable code provided by BadLand Games and Dazlog Studio. The game was tested on a PC running Windows 10, with a 4GB NVIDIA Geforce GT 750M fitted on a 4th Generation Intel i7 4700HQ 3.4Ghz CPU and topped with 16GB of RAM. We don’t discuss review scores with publishers or developers prior to the review being published

What we liked

• The overall graphics, color scheme and small environment details
• The soundtrack choice
• The gameplay style and mechanics

What is not fun

• The simplicity of most of the puzzles
• Length of the game

Editor Rating
 
Concept
8.4

 
Graphics
9.7

 
Sound
8.1

 
Playability
9.8

 
Entertainment
8.7

 
Replay Value
5.0

Final Score
8.3


Our final verdict
 

BOOR's focus seems to be on the general look and feel and Dazlog Studio did a great job at highlighting that. I would consider it a game you'd go back to play once completed unless you're trying to be a self set timer or a no death achievement but at the current price point, it's definitely worth checking out

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