Posts Tagged ‘Square Enix’
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LATEST ARTICLES
 
8.8

Review: NieR: Automata

by Nazih Fareson March 11, 2017
NieR Automata is the kind of videogame project that a dream team salvaged from a pending doom. Determined to offer the series a sequel exceeding all the expectations of its fans, the experience is coupled with a solid gameplay capable of attracting the attention of newcomers and people who never even heard of NieR or […]
8.1

Review: Kingdom Hearts HD 2.8 Final Chapter Prologue

by Luciano Rahalon February 6, 2017
The long-awaited HD conclusion of the Kingdom Heart Saga was finally dropped and it did not disappoint. Kingdom Hearts HD 2.8 Final Chapter Prologue has a Ludacris name but somehow the developers make it happen. The Final Chapter Prologue is a compilation of 3 magical Kingdom Hearts experiences. With its original release in 2012, Kingdom […]
9.1

Review: Final Fantasy XV

by Nazih Fareson December 3, 2016
A decade of issues, silence, rebirth, and hope led Final Fantasy XV to the throne room. Reaching the critical moment of discovering if the king will prove himself worthy of the crown, it is impossible to undertake this journey without looking over this period of gaming history, one that push everything to change. Here is the story of four […]

8.3

Review: HITMAN

by Nazih Fareson November 9, 2016
Editor’s note: This review of the whole first season of HITMAN features opinion on the content, gameplay and technical element of HITMAN on both console and PC by Nazih Fares, Mazen Abdallah and Febronia Armia In recent years, reboots have been a very good topics for many publishers, and Square Enix are no exception to the rule, […]
8.1

Review: World of Final Fantasy

by Muhammed Al Bukharyon November 8, 2016
Games with rich history, deep heritage and tremendous fan base tend to deviate from their well-known pattern, break out from tradition and start venturing in unusual genres. Coming fresh from an identical experience with Dragon Quest: Builders, I have been entrusted with World of Final Fantasy, a mesh-mash of different genres, the converge of old […]
8.7

Review: Dragon Quest Builders

by Muhammed Al Bukharyon October 24, 2016
Let’s face it, great ideas, creative innovations, are bound to get copied, and in video game industry where some titles’ ailing and outdated mechanics take a heavy toll on them, the situation is the same. Titles come and go, some set the standard higher, some trailblazing a new path for other games to follow, a […]

9.1

Review: Rise of the Tomb Raider

by Nazih Fareson October 13, 2016
Editor’s Note: 11 Month after the release of the Xbox One version, followed by the PC version in January 2016, tested by Luciano Rahal, the team got to review the PlayStation 4 version of the game, right in time to honor the 20th anniversary of the Tomb Raider franchise, written by Muhammed Al Bukhary which reflects on […]
8.9

Review: Deus Ex: Mankind Divided

by Nazih Fareson August 26, 2016
The year is 2029, two years after the events of Deus Ex: Human Revolution. In a society where trans-humans are omnipresent, an “accident” led augmented individuals to commit fear-driven murderous frenzy on the “organic” population, due to a biochip implant build by Hugh Darrow (the creator of this technology). With already a strong divide between augmented and normal population, this tragic […]
8.0

Review: I Am Setsuna

by Mazen Abdallahon August 9, 2016
Right off the bat, I should mention that I’m not a big fan of turn-based RPG’s. It’s not so much that I mind them, it’s more that you have to really sink in a lot of time to get a sense of the combat mechanics and follow the story. But when the story starts off […]

8.5

Review: Bravely Second: End Layer

by Nazih Fareson August 5, 2016
If many loyal followers of the JRPG genre revered Bravely Default as the vestige of a discipline that has been long lost by developers, some criticized the redundancy of its script that never ends ended, as almost pushing to justify a sequel. Released finally by Nintendo in the West, does Bravely Second: End Layer brings the change needed to […]