Posts Tagged ‘Shooter’
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LATEST ARTICLES
 
8.3

Review: Mass Effect Andromeda

by Nazih Fareson March 26, 2017
Five years after the final controversial Mass Effect 3 episode, Bioware’s Sci-Fi RPG is aiming for a comeback and its first launch on the latest console generation. A brand new galaxy to visit, with revamped mechanics and new narrative system, the franchise gets a new look with Mass Effect Andromeda and tries to do what most “reboots” do […]
8.3

Review: DESYNC

by Mazen Abdallahon March 22, 2017
Desync is a single-player arcade shooter set in a neon-soaked Tron-esque world. In this strange polygonal world, you’re tasked with taking down hordes of various monsters. However, the game encourages you to kill the monsters in unique and stylish ways, so you need to switch things up as much as possible. Desync offers you point […]
8.8

Review: The Division

by Nazih Fareson February 6, 2017
Editor’s Note: After the game’s original release, this review has been updated following the release of the first expansion – Underground – and the second one – Survival – as well as numerous free updates and content drop to all customers which reflects on the overall score, and final verdict. Click here If you like to read the original […]

6.4

Review: Rise & Shine

by Nazih Fareson January 21, 2017
In my long career as a gaming journalist, is never very pleasant to take time to write about how bad a game is, especially when developers worked hard on it. Take Rise & Shine for example: its interactive cartoon looks inspired, as well as its puzzles based on remote guided projectiles, its phases of sustained action […]
8.2

Review: Gonner

by Nazih Fareson October 17, 2016
Let’s get one thing out of the way really quickly: Gonner is a strange-looking game. It’s got a fluid, simplistic art style that looks like something out of a fever dream and vivid colors. The floor and wall are invisible until you actually get into contact with them, and all the characters look like a […]
8.2

Review: Livelock

by Mazen Abdallahon September 29, 2016
I’m a huge fan of top-down shooters, and part of the reason for that is how simple and fun they are. One of my favorites was Super Stardust on PSP, because of its colorful, vibrant aesthetic and its explosive action. I’ve always liked games that make the action very intense, and so I was really […]

8.4

Review: Worms W.M.D

by Mazen Abdallahon September 15, 2016
I actually grew up with the Worms games, so I’m a pretty big fan of the series. The first time I saw the game in action, I found the premise very strange. Why were they worms? Why did they have bazookas? Just how many weapons were there? A couple weeks later I would get my […]
8.8

Review: Inversus

by Febronia Armiaon September 3, 2016
If you’re looking for an action strategy type arcade shooter in the vein of geometry wars minus the colors, Inversus is your one stop shop for that. The highly addictive, controller compatible, indie game hasn’t been released for too long and already has an active community dominating leaderboards. With what seems to be a dedicated […]
7.8

Review: Monsters & Monocles

by Mazen Abdallahon August 24, 2016
I’m a simple man with simple tastes, and as such I enjoy top-down shooters quite a bit. While the format is pretty basic (you move around and take down waves of enemies before they can get to you), clever game designers manage to ramp up the challenge and mix things up in a way that […]

8.4

Review: Headlander

by Febronia Armiaon August 16, 2016
Double Fine are a great studio, none of their games seem to be anything like the other, yet they consistently maintain pretty sweet standards. I’m a big fan of their stuff and Tim Schafer. I loved Brutal Legend, Grim Fandango, The Cave, Broken Age and basically anything I’ve tried for them. Then I heard about […]