Posts Tagged ‘developers’
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How to Survive The Impending App-ocalypse

by John E. Williamsonon December 24, 2014
Today is a great time to run an App Store. There has never been such a constant flow of high quality content at such consumer friendly prices. This flood of content has been made possibly by a perfect storm of events that have removed most of the previous Barriers to Entry that some would argue […]

eSport for dummies

by Nazih Fareson June 28, 2014
This article is pretty much related to, though for those that do not know me, I moved around in the gaming industry from a mere journalist, to a PR for nine different publisher (you can read more about What it’s really like to be a Videogame PR). Earlier this year, I joined a new venture […]
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Review: Sniper Elite III

by Nazih Fareson June 27, 2014
With the new generations of consoles, Rebellion is back, pursuing perfection in their hit series, known for intense infiltration and sniper skills: Sniper Elite III. The third installment (if you don’t count the offshoot Nazi Zombie whatever-it-was titles) comes out with rather interesting changes, including semi-open level designs, new mechanics and obviously, the return of the franchise […]

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Review: Valiant Hearts: The Great War

by Nazih Fareson June 26, 2014
Valiant Hearts: The Great War is the second non-Rayman project to use Ubisoft quirky UbiArt Framework, after the beautiful but soporific Child of Light. A few weeks after the 70th anniversary of the D-Day (Normandy Landing), this Ubisoft Montpellier title is set back on a conflict that is rarely adapted in videogames nowadays: the First World War. The Great War as […]

Do Game Developers Have an Ethical Responsibility to Players?

by Mazen Abdallahon February 17, 2014
Most people on social media have heard about the rage-inducing mobile game Flappy Birds and the developer’s surprising decision to take it down. For those of you that don’t know, Flappy Birds was a ridiculously simple phone game where you had to guide a little bird through openings in the Super Mario Bros pipes. And […]

How Much Gaming Can You Do With Your Steam Machine?

by Mazen Abdallahon January 14, 2014
The Steam Machines have been announced! Rejoice! Gabe Newel came down from the mountain with his tablets announcing a wide range of hardware running SteamOS. For a few hundred dollars (or 6000, depending on your needs), you can enjoy PC gaming in your living room! Except of course, you can’t play that many games. As […]

Videogame Development: Creation, Not Consumption – Part 2

by John E. Williamsonon September 1, 2013
Welcome back to Part 2 of our written version of our PAX Talk where we will cover a similar progression of game making tools available on the Web and PC/MAC.  Once again, we present these tools in a logical progression to keep your children or novice programers engaged and not overwhelmed.  There is no shortage […]

Videogame Development: Creation, Not Consumption – Part 1

by John E. Williamsonon August 28, 2013
As a veteran game designer/producer with over two dozen shipped titles and two decades of experience, I am often asked how does one make games? I decided to answer that question at PAX Prime in Seattle this year. My daughter and I gave a talk entitled “Family Game Night With A Twist: Make your Own […]

The Russian Game Market: Glory to the Motherland

by John E. Williamsonon August 20, 2013
In this latest international installment we’ll take a stroll down memory lane on a visit I took to Russia 10 years ago to collect texture references and level design ideas for the game Shadow Ops: Red Mercury. I don’t have any insight in the current state of the Russian game market.  Save, that I love […]

Understanding Video Game DRM: Why we need it

by Mazen Abdallahon June 22, 2013
Couple of weeks ago, I discussed DRM and I tried to approach the reasoning behind it. I mentioned that I understood it existed for a good cause but that it wasn’t the right way of going about things. Now, I find myself challenging that point of view. Here’s the thing. Right now the industry is at […]