Posts Tagged ‘2D’
-
LATEST ARTICLES
 
7.9

Review: Drifting Lands

by Mazen Abdallahon June 22, 2017
Drifting Lands bills itself as a mix between a classical shmup and action RPG. It definitely piqued my interest, as I was curious to see how they worked it out. After a surprisingly well-animated tutorial, the game’s intro tutorial tossed a lot of information my way and I dove right in. For the most part, […]
8.8

Review: Guilty Gear XRD Rev 2

by Mazen Abdallahon June 19, 2017
It’s a great time for fighting game enthusiasts. We’ve got some amazing new sequels out in the market, and after the bumpy launch of Street Fighter V, fans can look forward to much more streamlined experiences from classics like Tekken 7 and relative newcomers like Injustice 2 (both reviewed by Nazih Fares the past months). […]
7.9

Review: Shantae: Half-Genie Hero

by Nazih Fareson June 17, 2017
For someone who played the old original game on the Game Boy Color, it’s always a pleasure to see the return of Shantae, the action and platform series from independent American publisher and developer WayForward Technologies. The freshness of the design and the simplicity of the gameplay kept on rolling with two more sequels in […]

8.4

Review: Renowned Explorers: More to Explore!

by Mazen Abdallahon May 11, 2017
To begin with, Renowned Explorers is actually the base game and ‘More to Explore’ is their new expansion pack. We’ve never done a Renowned Explorers review, and the expansion pack lacks context without the game, so here goes. After playing a few hours of Renowned Explorers, I realized something. This isn’t a videogame at all. […]
7.4

Review: Holobunnies: Pause Café

by Mazen Abdallahon April 21, 2017
Holobunnies: Pause Café is kind of a strange concept. It’s more or less a preview of a full game coming out in early 2018, and it’s basically a collection of 3 minigames. I guess Holobunnies: Pause Café has been in development for so long that the studio wants to give fans something to tide them […]
6.4

Review: Switch – Or Die Trying

by Mazen Abdallahon April 19, 2017
While we’ll never go back to the NES days where literally every game was a platformer, we’re in a period in gaming where platformers are pretty widespread, thanks to the indie studios. As such, new platformers need to figure out ways to stand out from the crowd. Some do it with level design, some do […]

7.6

Review: Rain World

by Mazen Abdallahon March 27, 2017
As far as settings go, the post-apocalyptic world is a really popular one for games. Besides the aesthetic of decay and the chance to avoid having to use so many colors in their design, I imagine game developers like post-apocalyptic settings because they give them a chance to pit the player against a cruel, dangerous […]
6.4

Review: Rise & Shine

by Nazih Fareson January 21, 2017
In my long career as a gaming journalist, is never very pleasant to take time to write about how bad a game is, especially when developers worked hard on it. Take Rise & Shine for example: its interactive cartoon looks inspired, as well as its puzzles based on remote guided projectiles, its phases of sustained action […]
7.4

Review: Sombrero

by Mazen Abdallahon January 19, 2017
I’ve always lamented the decline of couch gaming, as I believe it offers us something unique that online multiplayer can’t. While online multiplayer is definitely more convenient than assembling a group of 30-somethings with jobs and families, it lacks that personal touch that you get from dancing on the coffee table after beating your friends. […]

8.3

Review: HUE

by Mazen Abdallahon September 21, 2016
While there are tons of puzzle platformers, I’m still always on the lookout for new entries in the genre. I just really enjoy the mix of jumping around and using a mix of smarts and reflexes to get through. Now, I was a bit skeptical going into Hue. The notion of color-based game mechanics didn’t […]